Kick the Buddy but Simon is a sandbox-style stress relief game where you control Simon to interact with Buddy using various weapons, tools, and physics-based mechanics.
This article breaks down the essential controls, core gameplay loop, and key mechanics you need to start experimenting effectively—including how kicking works, what tools matter most, and how the physics system responds to different actions.
What Is Kick the Buddy But Simon?
Kick the Buddy But Simon (also called Kick Simon) is a browser-based physics sandbox by @hafizarrasy that replaces the classic Buddy punching bag with Simon, the yellow Sprunki character. Players spawn weapons, kitchen props, and hazards into an interactive arena, then drag, throw, or detonate them to trigger ragdoll physics, visual reactions, and escalating transformations.
The game runs on gosprunki.com without installation and offers no missions, scores, or permanent defeats—just open-ended experimentation across multiple visual phases, including a horror-themed branch accessed through Sprunked mode.
Controls and Gameplay Mechanics
The game uses tap-and-drag controls. Select an illustrated icon to spawn an item, then interact with Simon or the environment.
- Spawn and attack: Choose tools like the Knife, Hammer, Bomb, Wenda head, pans, bottles, blenders, and microwaves. Drag or throw them at Simon for collisions and visible damage.
- Move Simon: Click and drag his body to reposition or toss him. He responds to gravity and impacts with ragdoll movement.
- Bombs and water: Tap a spawned Bomb to detonate it and knock nearby props away. Hold the water-drop button to release bouncing blue particles that flood the scene.
- Environmental hazards: Trigger fire, flooding, and explosive food combinations for chain reactions and clutter buildup.
- Recovery: Spawn the medical kit and drag it onto Simon to apply bandages and restore his cheerful appearance.
- Scene switches: The Phase button cycles through four main visual states, shifting the peaceful green field into a blood-red horror environment. Sprunked mode opens a two-state alternate branch with different character visuals. The circular arrow resets the arena and clears active items.
Phase Transitions and Sprunked Mode
The game includes six total scene variants across two branches:
Standard Phase Cycle (Phases 1–4): Begins in a green field under a blue sky. By Phase 3 and Phase 4, the hills turn blood-red and Simon transforms into a horror figure with red eyes, visible damage, and an open mouth.
Sprunked Mode Branch: Toggling Sprunked mode shifts the playground into an alternate two-state branch with fresh character visuals and eerie environments while keeping the same tool layout.
Phases are manually selected and function as alternate sandbox environments rather than progression levels.
Weapon Physics and Player Experiments
Each weapon provides distinct physics feedback. Knives and hammers tumble and rotate, colliding with Simon and the landscape. Repeated hits alter Simon’s expressions, knock his body out of alignment, and leave visible scuffs.
Players can experiment with interactive props and emergent behaviors:
- Medical Recovery: Applying the medical kit instantly adds patches and bandages, restoring Simon’s cheerful state after heavy damage.
- Water Particle Bath: Holding the water button floods the play area with blue droplets. Players often submerge Simon completely to create chaotic particle clutter.
- Wenda and Dismemberment: Spawning the Wenda head introduces an unpredictable projectile. Intense impacts can dismember Simon down to a headless body or leave Wenda carrying his detached head.
Tips for Playing Kick the Buddy but Simon
- Mix damage with recovery: Use the medical kit after heavy collisions to cycle Simon back to his patched state.
- Test each Phase deliberately: Phases are alternate environments, not levels to complete. Revisit the same tool combinations in each one to see different reactions.
- Listen to the reactions: Dragging, tossing, and activating objects creates beats and noisy harmonies, adding a Sprunki-style music layer to the chaos.
- Reset often: Clearing the room makes it easier to test new objects, hazards, or combinations without leftover clutter.
Related Games
- Kick the Buddy but Durple — Continue the same weapon-spawning ragdoll stress-toy gameplay with Durple as the interactive Sprunki character.
- Sprunki Playground Sandbox — Experiment with more open-ended Sprunki physics interactions, props, and character-driven sandbox chaos.
- Sprunki Interactive Wenda — Try another interactive Sprunki character experience centered on Wenda, whose projectile appearance is one of Kick Simon’s unpredictable tools.
Can You Defeat Simon?
No. Simon cannot be permanently defeated. He can undergo intense dismemberment or morph into horror forms, but the sandbox runs indefinitely until you manually reset.























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