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Sprunki Feed Simon - The Adorable Pet Sim That Lets You Explode Your Favorite Yellow Character

Sprunki Feed Simon revolutionizes the Incredibox Sprunki experience by transforming everyone’s favorite yellow beatboxer into an irresistibly interactive virtual pet that lives right in your browser. This fan-made gem ditches the loop stations and sound mixing for something unexpectedly addictive: keeping Simon fed, entertained, and—crucially—not exploded through strategic clicking, dragging, and poking. What starts as a simple feeding simulator quickly reveals surprising depth through hidden animations, reactive touch points that produce musical notes, and a risk-reward system where overfeeding leads to hilariously cartoonish consequences.

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Sprunki Feed Simon is a fan-made interactive browser game that transforms the beloved yellow character Simon from the Incredibox Sprunki universe into your personal virtual pet. Instead of mixing beats and creating music, you’re responsible for keeping Simon fed, happy, and—most importantly—not exploded.

Think of it as a Tamagotchi meets rhythm game character, where clicking, dragging, and feeding replace the usual loop-layering mechanics. This mod has captured hearts across the Sprunki community by offering a playful break from the horror-heavy phases while still maintaining that signature Sprunki charm (and occasional dark humor).

Key Features:

  • Simple Clicker Gameplay - Drag food items to Simon’s mouth and watch him react with adorable animations and sound effects
  • Risk-Reward Feeding System - Balance his hunger without overfilling him, or watch him inflate and explode in a cartoonish “Game Over”
  • Interactive Touch Points - Poke his antennae, pat his head, or tap his eyes to trigger unique reactions and musical tones
  • Hidden Easter Eggs - Discover secret animations, glitch foods, and callbacks to other Sprunki phases
  • Safe Haven Lore - A peaceful timeline where Simon exists without corruption, infection, or horror elements (unless you trigger them yourself)

What is Sprunki - Feed Simon?

Think of Sprunki Feed Simon as a digital pet simulator meets rhythm game Easter egg. You’re presented with Simon in high definition, his yellow face filling your screen. Around him floats a menu: burgers, drinks, mystery items. Your job? Keep him happy without crossing the line into cartoon disaster.

The game runs in your browser—no downloads needed. It’s built on simple click mechanics that work perfectly on mobile or desktop. Tap food, drag it to his mouth, watch him munch. Each item fills an invisible meter. Go too far, and Simon inflates like a balloon before bursting into pixels. It’s comedic, not gruesome, but it definitely adds stakes to your feeding choices.

This isn’t just mindless clicking, though. Simon reacts to everything. Touch his eyes, and he’ll flinch or giggle. Flick his antenna repeatedly, and he might get annoyed. Leave him alone too long, and he’ll start humming tunes from Sprunki Phase 1. These details transform a simple concept into something genuinely engaging. You’re not just feeding a sprite—you’re interacting with a personality. That’s what the Interactive Sprunki movement is all about: making these characters feel alive beyond their musical roles.

How to Play Sprunki Feed Simon

Basic Controls

Select Food: Click items from the menu at the bottom of the screen. Options usually include burgers, fries, drinks, and mystery snacks.

Feed Simon: Drag your selection to his mouth. He’ll chomp down with a satisfying crunch sound.

Monitor Fullness: Watch Simon’s body language. If he starts looking bloated or uncomfortable, slow down.

Interact Physically: Click different body parts to trigger reactions:

  • Antenna flick: Musical boing sound
  • Head rub: Happy purring animation
  • Eye poke: Surprised squeak (don’t do this too much—it’s rude!)
  • Face tap: Dizzy stars appear after rapid clicking

The Mini-Game Mode

Some versions include a Simon Says challenge. Simon plays a sequence using body sounds (antenna boing, mouth click, eye beep). You repeat the pattern by clicking the correct parts in order. It’s a clever callback to the original music-mixing gameplay, bridging pet sim and rhythm game.

Win Conditions

There’s no traditional “win” here. Your goal is either:

  1. Keep Simon happy for as long as possible
  2. Discover all hidden animations and reactions
  3. Trigger the explosion to see the comedic Bad Ending

Each session lasts as long as you want. It’s sandbox-style play focused on exploration and experimentation.

Gameplay Mechanics: Eat, Play, Explode

The core loop revolves around three verbs, each with surprising depth.

Eat: The Feeding System

Every food item has weight. A burger might add 20% to the fullness meter, while water only adds 5%. The trick? You can’t see the meter directly. You judge by Simon’s animations—he’ll pat his belly when getting full, or grimace if uncomfortable.

Strategic feeding matters. Alternate heavy items with light ones. Give him a burger, then a drink to “wash it down.” This balances the meter and extends playtime. Spam burgers? He’ll inflate fast and explode in a shower of yellow confetti. It’s funny the first time, less so when you’re trying for a high score.

Play: Physical Interaction

This is where personality shines. Simon isn’t a static image—he’s reactive. Antenna flicks produce musical notes that vary in pitch based on how hard you click. Head pats make him smile and sometimes trigger a musical loop from the main game. Eye pokes cause him to blink rapidly or cover his face with his hands (if the sprite has them).

Simon performs unique animations. He might adjust his headset, look around curiously, or even doze off. These moments reward patient players and add life to the experience. It feels less like a game and more like hanging out with a digital friend.

Explode: The Risk Factor

Overfeeding leads to inflation. Simon’s sprite grows larger, his expression shifts to panic, and then—BOOM. He bursts into confetti, glitch particles, or (in horror-themed versions) something darker. The screen usually displays “GAME OVER” or “TOO MUCH!” before resetting.

But here’s the secret: explosions unlock content. Some versions hide special animations or sound clips behind the Bad Ending. Dedicated players intentionally trigger it to collect all easter eggs. It’s dark humor done right—consequence without real punishment.

Character Guide: Who is Simon?

If you’re new to Sprunki lore, Simon might just look like a cute yellow mascot. But he’s so much more.

Full Name: Simon (aliases: Yellow, Fun Bot, The Gamer)
Design: Bright yellow skin, futuristic headset or antenna protrusions, round friendly face
Role in Main Game: Provides upbeat digital melodies and synth chops
Personality in Feed Simon: Childlike, hungry, reactive, endlessly patient with your poking

In the broader Sprunki timeline, Simon often gets the short end of the stick. Phase 9 corrupts him into a glitchy mess. Some fan theories label him “Patient Zero” for infections. Other mods turn him into a horror monster. Feed Simon is his vacation from all that trauma. Here, he’s just a guy who likes snacks and head pats.

His sounds in this game differ from the main mod. Instead of synthesized vocals, you hear cute grunts, chewing noises, and digital beeps. It’s adorable and fits the pet simulator vibe perfectly. When he’s happy, he hums. When overfed, he groans. These audio cues guide your gameplay and deepen the bond between player and character.

Features of Sprunki Feed Simon

  • Genre Innovation: Shifts from rhythm creation to virtual pet care—a bold move that paid off.
  • Accessibility: Browser-based, mobile-friendly, zero learning curve. Anyone can jump in.
  • Character Depth: Simon reacts to dozens of inputs, each with unique animations and sounds.
  • Safe Lore Space: No horror elements (unless you trigger them), making it family-friendly.
  • Hidden Content: Secret animations, glitch food, idle behaviors—there’s always something new to discover.
  • Community Integration: Fits seamlessly into the Interactive Sprunki ecosystem, with crossover potential.
  • Replayability: No two sessions play exactly the same. Simon’s reactions vary slightly, keeping things fresh.
  • Sound Design: Every action has audio feedback, maintaining that Sprunki musical DNA.
  • Easter Eggs: References to other phases, hidden character cameos, and lore nods for dedicated fans.
  • Modding Potential: The simple framework lets other creators easily add characters or features.

These features combine to create something greater than the sum of parts. It’s not just a pet sim—it’s a love letter to the Sprunki community.

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Final Words

Sprunki Feed Simon isn’t just another fan mod—it’s a complete reimagining of how we connect with the Sprunki universe. By transforming Simon from a musical icon into your personal virtual companion, this browser-based gem offers something the rhythm games can’t: genuine emotional attachment. You’re not arranging beats anymore; you’re building a relationship through burgers, head pats, and the occasional comedic explosion.

The depth hiding beneath its simple surface. Every antenna flick produces unique musical notes. Each feeding choice carries weight—literally. Simon’s reactions evolve based on your treatment, creating a feedback loop that feels surprisingly alive. Whether you’re carefully balancing his diet or testing his limits until he bursts into confetti, the game respects both nurturing and mischievous playstyles without judgment.

The mod’s true genius lies in its Safe Haven setting—a peaceful timeline where Simon exists without corruption or horror, unless you trigger those easter eggs yourself. This accessibility has sparked an entire Interactive Sprunki movement, proving that sometimes players crave intimacy over intensity. After all, there’s something magical about making a yellow sprite giggle by rubbing his head, then watching him doze off when you stop paying attention.


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