Fun Clicker has racked up thousands of plays and spawned countless reaction videos, proving that sometimes the scariest games are the ones hiding in plain sight. Created by developer Voidder, this deceptively simple browser game asks you to click a smiling green face to earn points. Sounds harmless, right? Wrong. Every click doesn’t just increase your score—it feeds something dark, something that’s been waiting patiently behind that friendly facade.
What makes Fun Clicker stand out:
- The Bait-and-Switch: Disguised as a generic clicker game, it weaponizes your expectations against you
- Progressive Horror: The character evolves through 10 increasingly disturbing stages, from happy green circle to nightmare-inducing void entity
- Psychological Torment: You’re not earning points—you’re literally irritating a dormant monster into existence
- The 50,000 Click Payoff: Reaching the “End Game” button triggers a jump scare that makes every tedious click worth it
What started as a Scratch experiment has become a viral sensation, teaching players an important lesson: never trust a happy face that asks you to click it repeatedly.
About Fun Clicker by Voidder
Fun Clicker by Voidder looks like a harmless clicking game at first glance. You see bright colors, a smiling green circle, and simple instructions to click for points. The Scratch platform hosts thousands of amateur projects, so this one seems perfectly ordinary. But players who stick around discover something sinister lurking beneath the cheerful surface. The game transforms from a boring number-grinder into a psychological horror trip that mocks your trust. Voidder, the creator, designed every element to lull you into comfort before pulling the rug out. The happy face isn’t just a sprite—it’s a mask hiding a monster that feeds on your clicks.
What makes this game brilliant is its patience. Most horror games scream at you within minutes. Fun Clicker waits. It lets you buy upgrades, watch numbers climb, and settle into a rhythm. The shop items have odd names like “Slave” instead of “Auto-Clicker,” hinting at darkness without breaking the facade. As your click count rises, the character’s expression shifts from joy to distress to pure rage. By the time you realize you’re torturing an entity, you’re too invested to stop. The final “End Game” button costs fifty thousand clicks—a grind that feels like a pact with something evil. When you finally press it, the monster breaks free in a jump scare finale that punishes your curiosity. This isn’t just a game; it’s a trap disguised as fun.
Character Guide: The 10 Stages of Rage
The evolving face is Fun Clicker’s heart. Each upgrade you buy pushes the character through visible distress. These aren’t random sprites—they tell a story of descent into madness.
Phase 1: The Masquerade
Stage 1 (Green Happy): A perfect circle with a grin. The eyes are round and innocent. This is the bait that hooks you.
Stage 2 (Slightly Sad): The mouth tightens. The smile fades to a neutral line. You’ve annoyed it, but it’s still polite.
Stage 3 (Yellow Sad): The color shifts to yellow, a universal signal of caution. The eyes droop. Your clicks are hurting it now.
Phase 2: The Agitation
Stage 4 (Orange Annoyed): Orange replaces yellow. The eyes widen in disbelief, as if asking, “Why are you doing this?”
Stage 5 (Eyebrows Appeared): Angry brows sprout above the eyes. The entity stops being sad and starts being hostile.
Stage 6 (Red Fury): Deep red floods the screen. The mouth becomes a flat line of pure rage. The background music feels too slow for this intensity.
Phase 3: The Horror Reveal
Stage 7 (Purple Scream): The face turns violet. The mouth opens into a silent scream. Pupils shrink to pinpoints.
Stage 8 (Shadow Fear): Colors darken. The eyes become tiny white dots in a void. The entity fears what it’s becoming.
Stage 9 (The Smile Returns): A twisted grin reappears, black and sharp-edged. This isn’t happiness—it’s menace.
Stage 10 (The Void Entity): The final form. A black void with realistic teeth and glowing white eyes. It’s no longer a Scratch sprite. It’s a monster staring back at you.
How to Play Fun Clicker by Voidder
Starting is simple. Search for “Fun Clicker” on the Scratch website and click the green flag to begin. You’ll see the smiling green circle in the center of your screen. Click it repeatedly to earn your first Clicks. Once you have twenty-five, open the shop menu on the side. Buy the “+1 Click” upgrade to double your manual clicking power.
Step-by-Step Guide
Step 1: Click the green face until you reach twenty-five Clicks.
Step 2: Purchase “+1 Click” from the shop. Now each tap earns two points.
Step 3: Save up for the “+20 Click” upgrade at two hundred fifty. This accelerates progress significantly.
Step 4: Buy your first “Slave” auto-clicker at one thousand Clicks. This generates points passively.
Step 5: Keep buying “Slave” upgrades. Their cost increases, but so does their output.
Step 6: Watch the character’s face change through the ten stages. Pay attention to the eyes—they signal phase shifts.
Step 7: Once you hit fifty thousand Clicks, purchase “End Game” from the shop.
Step 8: Brace yourself for the jump scare and the final transformation.
Don’t mute your audio until you’re near the end. The repetitive music is part of the experience, building tension through monotony. Turn the volume back up before buying “End Game” to get the full horror impact.
Features of Fun Clicker by Voidder
Deceptive Aesthetic: Bright colors and simple shapes hide the game’s true nature. The Scratch platform adds to the illusion of innocence.
Progressive Horror: The character evolves through ten distinct stages, each more disturbing than the last. You watch the transformation happen in real time.
Shop System: Upgrades have darkly humorous names like “Slave” that hint at the underlying cruelty. The “End Game” button costs fifty thousand, making it a long-term goal.
Sound Design: The jump scare at the end uses distorted screams that contrast sharply with the game’s cheerful beginning.
Meta-Commentary: The game mocks idle clicker mechanics by turning them into a horror device. Your progress isn’t advancement—it’s torture.
Community Lore: Voidder’s YouTube channel documents the creation process, adding layers of meaning. The Discord community hunts for hidden elements, expanding the “Void” universe.
Accessibility: Hosted on Scratch, the game runs in any browser without downloads. This lowers the barrier to entry, letting more players fall into the trap.
Tips and Strategy
Want to reach the ending without clicking fifty thousand times manually? Follow these tactics.
Prioritize Auto-Clickers: Buy “Slave” upgrades as soon as you can afford them. Passive income is crucial for reaching fifty thousand Clicks.
Ignore Late-Game Click Power: Once you have steady auto-clicking, stop buying “+1 Click” upgrades. Save your currency for the big purchase.
Monitor the Eyes: The character’s eyes change before the color shifts. This gives you advance warning of phase transitions.
Mute Strategically: The background music gets annoying during the grind. Mute it, but turn sound back on before buying “End Game” to experience the full scare.
Don’t Rush: The game is designed to take ten to fifteen minutes. Trying to speed-run it ruins the psychological buildup.
Watch Voidder’s Video: The creator’s YouTube breakdown explains design choices and hidden details you might miss during gameplay.
These strategies help you experience the horror efficiently without losing the emotional impact Voidder intended.
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Final Words
Fun Clicker by Voidder proves that true terror doesn’t need photorealistic graphics or million-dollar budgets—just a patient trap and a player willing to spring it. This Scratch-based horror masterpiece weaponizes your trust, transforming every innocent click into a nail in your psychological coffin. You begin chasing numbers like any idle game addict, but those fifty thousand clicks aren’t building your empire—they’re feeding a monster’s rage.
The genius lies in its disguise. Voidder crafted a game that looks like a child’s coding project, complete with bright colors and googly eyes, then slowly peels back the mask to reveal gnashing teeth and void-black fury. Each of the ten transformation stages acts as a warning you’ll ignore, because quitting means admitting you wasted fifteen minutes on a prank. By the time the “End Game” button appears, you’ve already sold your soul to see what happens next.
The jump scare finale isn’t just punishment—it’s commentary. Every auto-clicker you bought, every upgrade labeled “Slave,” every moment you watched that face contort in agony while you clicked for dopamine hits—you were the villain all along. Fun Clicker doesn’t just scare you; it makes you complicit in your own horror, then laughs as you realize the joke was always on you.









































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