Please do NOT feed the Sprunki SIMON is an online Sprunki game built around a single rule: don’t feed Simon the fruit.
Once you give him that first piece, the core gameplay loop kicks in—Simon keeps asking for more, and you’re caught between saying no and watching what happens when you keep going. Play revolves around managing his requests, testing the consequences of feeding versus refusing, and figuring out how far the game lets you push before things escalate.
This article covers the clearest play-focused answers: how the feeding mechanic actually works, what triggers Simon’s reactions, and the practical details players usually need to navigate the game without guessing.
Play Please! do NOT feed the Sprunki SIMON Online
Please! do NOT feed the Sprunki SIMON is a fan-made browser game where you drag food and hazardous items toward Simon from the Sprunki universe and watch him react. Created by @mihailnikakih (not @Berrycat as initially noted), the game centers on a single joke: a warning tells you not to feed Simon dangerous objects, but every item on screen tempts you to ignore it.
You click or drag snacks, chemicals, or the horror bottle into his mouth, triggering reactions that range from happy chewing to full cartoonish disasters. The gameplay loop is immediate—pick an item, feed Simon, observe the consequence—making it more of a reaction toy than a rhythm mod.
You can play it online on gosprunki.com with no setup required. It was originally published on Castle before reaching the broader Sprunki community. The game includes options like race mode and crazy and kill mode, which escalate Simon’s reactions beyond simple mukbang moments into glitchy, horror-tinted chaos.
How to Play Please! do NOT feed the Sprunki SIMON
The core instruction is in the title: do not feed the Sprunki SIMON forbidden items. The game places tempting objects in front of you, turning each drag-and-drop into a small gamble.
Basic steps:
- Pick an item from the mesy menu.
- Drag it toward Simon’s mouth.
- Watch for visual warnings, distorted design, or suspicious labels.
- Decide whether to feed him or leave it alone.
Safe-looking snacks keep things calm. Dangerous items—like the horror bottle—trigger mutations, screaming, or screen-breaking effects. It is not a puzzle game. It is a reaction game where curiosity fights the warning label.
If you want to survive cleanly, slow down before feeding anything suspicious. If you are here for chaos, the forbidden options deliver the weirdest visual payoffs.
Survival Tips for Handling the Horror Bottle
The safest way to handle the Horror Bottle is simple: do not feed it to Simon. Survival here is about resisting the shiny bad idea on the menu, not reflexes.
Treat the bottle like a cursed prop. If it appears among the items, leave it alone and avoid dragging it near Simon’s mouth. The Horror Bottle ties into the nastier side of the reaction system, where one feed spirals into mutations, distorted effects, and glitchy chaos.
Warning signs include:
- Glitch effects around the item or screen
- Distorted visuals or unstable audio
- Horror-themed item design
- Simon reacting strangely before the feed
Handling it safely means observing, hesitating, and letting the warning actually win.
Related Games
- Sprunki Feed Simon — This is the closest follow-up because it keeps the focus on feeding Simon items and watching his immediate animated reactions.
- do NOT feed WENDA — It matches the same forbidden-feeding setup, swapping Simon for Wenda while preserving the appeal of testing dangerous items despite the warning.
- Sprunki Anti-Shifted Simon Real — This works as a darker Simon-centered next click for players who enjoyed the horror transformations and chaotic reaction tone.
Why Play Please! do NOT feed the Sprunki SIMON?
Play this if you like reaction-based chaos where one bad choice turns a snack test into a glitchy disaster. The appeal is tighter than a standard Sprunki music mod because it focuses on instant cause and effect instead of building a track.
You choose an item, Simon reacts, and the screen delivers animations, noise, comedy, or horror mutations. Every click feels like a tiny gamble, especially when harmless food sits beside dangerous-looking hazards.
It works best for casual players who want something quick, strange, and easy to understand. There is no deep progression or leaderboard, so long-session players may find it too brief once they have unlocked every reaction. Fans of browser experiments, meme reactions, and Sprunki horror will get the point fast.























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