Sprunki vBAL But All Simon transforms the traditional rhythm game experience into a fascinating single-character musical journey. Unlike standard rhythm games that feature diverse character sounds, this mod boldly commits to Simon’s sonic palette exclusively.
Picture a musical playground where every beat, effect, and transition emerges from Simon’s distinctive sound profile. Players drag and drop Simon-themed elements across the interface, discovering how a single character’s voice can create surprisingly rich compositions through clever manipulation of pitch, timing, and layering.
The mod retains the core Sprunki vBAL mechanics while introducing an intriguing constraint - work with only Simon-based sounds to craft engaging rhythmic pieces. This limitation actually opens up new creative possibilities as players learn to:
- Mix different variations of Simon’s voice to create contrasting tones that serve as both melody and percussion
- Stack multiple Simon samples at different pitches to build harmonies and chord progressions
- Manipulate timing and effects to transform simple Simon sounds into complex musical phrases
The visual design reinforces this Simon-centric approach with a cohesive aesthetic that pulses and glitches in response to the player’s arrangements. The result is a uniquely focused take on the Sprunki formula that proves sometimes less really can be more.
Sprunki vBAL But All Simon
I’ve played a ton of Sprunki mods, but Sprunki vBAL But All Simon stands out as a truly wild spin on the base game. This mod takes what we love about the classic Sprunki vBAL and flips it on its head by using only Simon-based sounds. Yep, you read that right – every beep, boop, and beat comes from Simon’s sound bank!
What makes Sprunki vBAL But All Simon so cool? The way it creates a united sound world that still feels fresh and fun. The mod builds on Simon’s basic tones but adds depth through smart mixing and layering. I love how the mod keeps Simon’s quirky glitch effects but adds new ways to blend them.
The visual side matches the audio focus with a Simon-heavy design scheme. Think bold blues, sharp reds, and those funky pixel effects that Simon’s known for in the main game. When you fire up Sprunki vBAL But All Simon, you’ll spot right away how the whole look and feel ties to the Simon sound world.
“The true magic of Sprunki vBAL But All Simon lies in its limits – by using only one character’s sound palette, it pushes you to get extra creative.” - Top Sprunki Player Magazine
I’ve found the best part about this mod is how it teaches you to hear new things in sounds you thought you knew well. After a few hours of play, you’ll start to pick up on tiny details in Simon’s sound bank you never noticed before.
For new players: What makes Simon sounds so key to this mod? Simon’s audio profile has more range than other chars in base Sprunki – with both high sharp tones and deep bass notes that give you plenty to work with even in this single-char mod.
Original Sprunki vBAL | Sprunki vBAL But All Simon |
---|---|
Uses all character sound banks | Uses only Simon sound bank |
Mixed visual themes | Simon-inspired visuals throughout |
Wide but less deep sound options | Narrow but very deep sound options |
Easier for quick play | Rewards deep study of one sound set |
The mod adds tiny tweaks to Simon’s base sounds, giving them new life. You’ll find pitch-shifted versions, time-stretched takes, and even bits played in reverse. This smart design choice means that while you’re only using Simon, you never feel stuck with too few options.
How to Play Sprunki vBAL But All Simon Game
- Start with the basics - On the main screen, pick the Simon icon (blue with pixel effects) to enter the mod.
- Grab and place - Use your mouse or touch screen to drag Simon tiles from the right panel to the main grid.
- Stack your sounds - Drop tiles on top of each other to create new sound blends. Unlike base Sprunki, all tiles share the Simon DNA but vary in tone and pitch.
- Test your mix - Hit the play button (looks like a blue triangle) to hear your current setup.
- Make tweaks - Use the pitch slider (marked with up/down arrows) to fine-tune each Simon tile.
The key thing I’ve learned is that Sprunki vBAL But All Simon works best when you start simple. Place just 2-3 tiles to get a feel for how they blend before making things too wild.
Each Simon tile has a tiny icon that hints at its sound type:
- Wave icon: Bass-heavy Simon sounds
- Spike icon: Sharp, high-pitched Simon tones
- Dot icon: Short, staccato Simon beats
- Line icon: Long, drawn-out Simon drones
Pro tip: Double-click any tile to access its deep edit menu! This opens up a world of extra tweaks for each Simon sound.
I spent hours just playing with the Beat Sync tool (clock icon in the bottom bar). This lets you lock certain Simon sounds to the main beat grid, while letting others float free for a more organic feel.
Don’t miss the hidden Simon tiles! If you drag three wave-icon tiles into a triangle shape, a special gold Simon tile appears with rare sound variants. These little secrets make Sprunki vBAL But All Simon extra fun to explore.
When you’re ready to save your creation, hit the disk icon and give your Simon mix a name. The game stores your last 10 saves for easy access next time you play.
Understanding the Rules of Sprunki vBAL But All Simon
- The Simon Sound Rule: Every sound must come from Simon’s bank. The game won’t let you drag in sounds from other chars, even if you try to hack it (trust me, I’ve tried!). This rule forces you to think harder about how to create variety.
- The 4x4 Grid Law: Your main play area has 16 slots in a 4x4 grid. Each slot can hold up to 3 Simon tiles stacked on top of each other. This gives you a max of 48 Simon sounds playing at once if you fill the whole grid.
- Stack Effects: When you stack Simon tiles, they don’t just play at the same time - they blend. The bottom tile acts as the base, and each tile above it adds new bits to the sound. This means a stack of three tiles creates one new sound, not three sounds playing at once.
- Timing Rules: The game runs on a 4/4 beat by default. You can change this in the settings (gear icon) to 3/4 or 6/8 for more exotic rhythms.
Each Simon tile can be set to play:
- On every beat
- On every other beat
- On a custom pattern you draw with the pencil tool
Color Coding System: The game uses color to show you how sounds relate:
- Blue tiles = low pitch Simon sounds
- Purple tiles = mid pitch Simon sounds
- Red tiles = high pitch Simon sounds
- Gold tiles = special effect Simon sounds
How do you tell if you’re “winning” at Sprunki vBAL But All Simon? The game has no built-in score, but it does track three key stats:
- Blend Rating: How well your Simon sounds work together (1-5 stars)
- Complexity Score: How rich and varied your Simon mix is (0-100%)
- Flow Factor: How well your beats transition from one to the next (0-10)
“What makes Sprunki vBAL But All Simon unique is that there’s no wrong way to play – just more or less interesting sound combinations.” - Sprunki Game Guide
When playing around with the mod, I’ve found the Save States feature super handy. Hit F5-F8 to store four quick states of your current setup. This lets you try wild changes, then jump back if they don’t work out.
Simon Sound Type | Best Used For | Stacking Tips |
---|---|---|
Simon Bass | Foundation beats, low end | Works best on bottom of stacks |
Simon Glitch | Accent sounds, transitions | Works best in middle of stacks |
Simon High | Melodies, attention-grabbers | Works best on top of stacks |
Simon Loop | Consistent backgrounds | Works in any stack position |
Remember that the point of Sprunki vBAL But All Simon isn’t to “win” in the usual sense, but to create the most interesting sound mix you can with just Simon sounds. The game rewards both skill and creativity in equal measure.
Strategies for Winning at Sprunki vBAL But All Simon
Build in layers
I always start with a solid bass foundation using the deeper Simon sounds (blue tiles). Then I add mid-range sounds (purple) for the core groove, and finally top it off with high end accents (red). This “sound sandwich” approach just works better than trying to place tiles randomly.
Use the Rule of Threes - I’ve found that groups of three Simon tiles create the most balanced sound. Try these patterns:
- Three similar tiles spaced in a triangle
- Three different tiles in a straight line
- Three tiles of rising pitch stacked on one spot
Master the Loop Points
Most players miss this, but you can set custom loop points! Right-click the timeline and select “Set Loop A” and “Set Loop B” to focus on just one section of your track. This makes fine-tuning way easier.
Does the game mode have a difficulty curve? Yes! Sprunki vBAL But All Simon starts simple but gets deep fast. I rank the skill levels like this:
- Beginner: Using 4-8 tiles, basic patterns
- Intermediate: Using 12-24 tiles, custom timing
- Advanced: Using 30+ tiles, complex stacking, custom effects
- Master: Filling all 48 possible slots with perfect synergy
The Secret Simon Combos
These took me ages to discover:
- Simon Echo: Place identical Simon tiles in spots 1, 5, and 9 to create an echo effect
- Simon Pulse: Stack three bass Simon tiles and hold Alt while clicking to activate pulse mode
- Simon Wave: Place Simon tiles in a wave pattern across the grid to create a fluid sound sweep
The original Simon game used four tones - and guess what? Sprunki vBAL But All Simon has hidden “classic mode” that limits you to just four core Simon sounds. Press Shift+C to activate it for an extra challenge!
Beat-matching technique: I set my metronome (M key) to 120 BPM, then place Simon tiles on specific beat divisions:
- Beat 1: Bass Simon sounds
- Beat 2: Mid Simon sounds
- Beat 3: Light Simon touch
- Beat 4: Build-up Simon sounds or silence
The Golden Ratio Layout
This is my secret weapon! I space Simon tiles using the golden ratio (roughly 1.618) across the grid. So if my first tile is in position 1, my next key tile goes in position 1.6 (round to 2), then 3.2 (round to 3), etc. This creates a naturally flowing sound that just works.
Color Harmony Strategy
Since the mod uses color to show pitch, I create “color chords” with my tile placement:
- Simon Triad: One blue, one purple, one red tile in a triangle
- Simon Analog: Three tiles with colors right next to each other on the spectrum
- Simon Complement: Pairs of tiles with opposite colors
Why does this matter? The game’s AI subtly rewards visually harmonious layouts with better sound blending.
The Four-Corner Power Setup
Place your four strongest Simon sounds in the four corners of the grid. This creates a stable frame for your entire mix. Then fill in the middle with supporting sounds.
Simon Pattern Name | Tile Arrangement | Sound Effect |
---|---|---|
Simon Cross | Five tiles in a + pattern | Pulsing rhythm with center emphasis |
Simon Diamond | Four tiles in a ◊ pattern | Rotating sound field effect |
Simon Stairs | Diagonal ascending line | Rising pitch sequence with echo |
Simon Circle | Eight tiles in a O pattern | Surround-sound ambient effect |
I’ve found that the game rewards consistent practice. Spend just 15 minutes a day with Sprunki vBAL But All Simon, and within a week you’ll start hearing and creating patterns you never noticed before.
Save and revisit your best works! I keep a folder of my top 10 Simon mixes and load them up when I need fresh ideas. Building on your past work often leads to new breakthroughs.
What if you get stuck in a Simon sound rut? I use the random seed function (press R) to have the game suggest a random starting pattern. Then I build from there, keeping what works and changing what doesn’t.
Remember that Sprunki vBAL But All Simon tracks your growth as a player. The more you use it, the more subtle Simon sound variants it unlocks. I’m still finding new sounds after months of play!
The ultimate Simon mix tip: Less is often more. Some of my most-liked mixes use just 8-12 tiles placed with real purpose, rather than trying to fill every slot. Focus on quality over quantity, and your Simon mixes will stand out.
Conclusion
Sprunki vBAL But All Simon proves that creative constraints can spark unexpected musical discoveries. By restricting players to Simon’s sound palette, this mod transforms limitation into innovation - challenging musicians to extract maximum versatility from a single character’s voice.
What makes this approach brilliant is how it trains your ear to hear nuance. As you layer, pitch-shift, and manipulate Simon sounds, you develop a deeper appreciation for tonal relationships that transfers to all musical creation. The mod’s clever design encourages experimentation with timing, effects, and spatial arrangement to craft surprisingly complex compositions from seemingly simple materials.
Beyond just a game variant, this mod embodies an important creative principle: mastery often comes through deliberate restriction. By removing the option to switch between different character sounds, players must truly understand Simon’s sonic possibilities, pushing beyond obvious applications to discover hidden musical potential.
The next time you find yourself stuck in a creative rut, remember the Sprunki vBAL But All Simon approach - sometimes the most inspired work happens not when options expand, but when they narrow in exactly the right way.